My contributions to 'James Bond 007: Everthing Or Nothing' pertain to the creation of the proportion, scale, architecture and detail of environments for mission levels in the game.
I coordinated the aesthetic and spatial development of the levels with the art and creative directors as well as the leads for design, textures and model asset creation.
The Mission Levels Represented Here Showcase My Principal Contributions And Include The Following:
Machinery Of Evil
Other Contribtuions Pertain To Level Missions:
A Long Way Down
An Old Friend
The Kiss Kiss Club