I contributed to the games represented herein.
On 'The Godfather The Game' and 'The Godfather II’ my role is that of the World City Architect. My skills extend beyond conventional level building to encompass the overall urban design and the urban scale of a 'living' world environment. My contributions focus upon creating an overall urban design for each city, designing specific neighborhoods, developing the context and architectural typologies of these neighborhoods, coordinating these designs with the art and design teams and translating elements of the real city locations into an environment space conducive to the gamer's play ground space.
On 'James Bond 007: Everything Or Nothing' my role is the Level World Builder. I designed and created architectural environments for many of the mission locations in the game, and I collaborated with my colleagues in defining the overall architectural and spatial details aesthetics for all of the environment spaces.